Entry 5 - small debugging


I could go on and on about the things that have recently happened with this game, with the errors that spawned out of nowhere for no reason. Maybe Unity did some under the hood updating or maybe it was my laptop, I have no clue. But I spent the last couple days fixing things that would normally be of no concern as they were already working. As far as I know, up to this point, nothing else that was working that has stopped working no longer needs my attention. So I can go on adding things and continue basic debugging. As annoying as it was, I am glad that these fixes were simple ones and nothing important was broken. I always back up versions of this game when I work on it, so I was able to take a thing here and a piece there to patch up more complicated things up fairly quickly. Anyway, that's why this game has been updated about 4 times in the last 48 hours. So here's a small list of of problems that occurred out of nowhere.


> Most scenes stopped loading

> duck aim bow to standing aim bow, to walking aim bow, to walking aiming diagonally down while walking, made the walking animation freeze while transitioning forward

> the music wouldn't stop playing when you paused the game, because the code suddenly thought that you paused and unpaused the game at the same exact time, even though the code worked in every other scene, and on the boss music, perfectly.


Again, these problems were fixed, only after I discovered them one at a time.

Files

Grimlore.zip Play in browser
Apr 27, 2018

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